

Lets say you're running 40 FPS on a 60hz screen. However, if I'm understanding you, VSync isn't that simple. You can implement the same for V-Sync too btw.Įither way, such a "good" implementation is hard to do for a generic injector like ReShade since it has no information of how the game processes input, so the only FPS limiter that could be implemented would behave exactly how V-Sync behaves. The input lag reduction thing is a fairy tale unless the manual FPS limiter implementation only stops render calls but keeps other processing alive at unlimited speed. A simple frame limiter does exactly the same except that it is not implemented by the driver, but by the application.

What it does is stall the CPU on the frame presentation call to prevent it from pushing more than a specific amount of frames per second to the GPU. Specifies the target frame rate of DFC feature.Ĭrosire wrote: V-Sync basically is a FPS limit to the monitor refresh rate. Even if the game is capable to deliver 60 FPS, DFC set to 60 FPS as target can also help by smoothing the frame latency, try titles like Assassin’s Creed Brotherhood or The Elder Scrolls V: Skyrim, the stuttering seem on those games with plain V-sync is removed by using DFC + V-sync on. For example, if a game is keeping frame rate between 50 and 80 FPS, you can set a limit of 45 FPS and enjoy a smoother experience due to stable frame latency. By limiting the maximum frame rate, it is possible to stabilize some engines where frame rate varies a lot. This feature also known as DFC tries to keep the rendering frame rate up to the limit you have specified in Keep up to field. I would love to drop radeonpro's fps limiter and only use reshade with its own limiter implemented in the build, please! And also not use afterburner for same reasons on windows 10 cause radeonpro has issues running on my other pc other than win 7. I also like to lock my fps to 30 or 40 on heavy titles that push my GPU where it flactuates wildly from 60 to 30, so I dont feel the unstable changes/spikes. It also can bypass the need for vsync to remove screen tearing without having to endure the input lag vsync causes and fps drop. Why get 120fps and make your graphics card work harder when you can only display 60fps max anyways on most monitors.

There's nothing wrong with an fps limiter. I wanted to ask for FPS limiter included in next update?
